Probald ki ezt:
telnet 13.2.116.36 8888
Ez egy virtualis valosag, amelyben nem csak beszelgethetsz, hanem
bejarhatsz egy masok altal epitett kornyezetet, targyakat hasznalhatsz,
uj (mukodo!) targyakat hozhatsz letre, epithetsz,
uj szobakat hozhatsz letrebovitheted a kornyezetet, stb, stb.
(Sajat LISP-szeru programozasi nyelve van.)
Csak nagyon vigyazz az idodre! Tenyleg veszelyes.
Itt az en elso probalkozasom eredmenye:
+++++++++++++++++++++++++++++++++++++++++++++
Trying 13.2.116.36 ...
Connected to 13.2.116.36.
Escape character is '^]'.
***************************
* Welcome to LambdaMOO! *
***************************
Running Version 1.7 of LambdaMOO
Type `connect <character-name> <password>' to connect to your character,
`connect Guest' to connect to a guest character,
`create' for information on how to get a character of your own,
' just to see who's logged in right now, or
' to disconnect, either now or later.
For example, `connect Munchkin frebblebit' would connect to the character
`Munchkin' if `frebblebit' were the right password.
After you've connected, type
`help' for documentation.
`help wizard-list' for a list of current wizards
Please email bug/crash reports (but NOT character-creation requests; see
`create' above) to .
connect Guest
*** Connected ***
The Coat Closet
The closet is a dark, cramped space. It appears to be very crowded in here;
you keep bumping into what feels like coats, boots, and other people
(apparently sleeping). One useful thing that you've discovered in your
bumbling about is a metal doorknob set at waist level into what might be a
door.
Don't forget to take a look at the newspaper. Type 'news' to see it.
help
Help is available on the following general topics:
introduction -- what's going on here and some basic commands
index -- index into the help system
players -- setting characteristics of yourself
movement -- moving yourself between rooms
communication -- communicating with other players
manipulation -- moving or using other objects
miscellaneous -- commands that don't fit anywhere else
building -- extending the MOO
programming -- writing code in the MOO programming language
editors -- editing text and code in the MOO
@pagelength -- what to do if lines scroll off your screen too fast
@linelength -- what to do if lines are truncated
tinymud -- a list of equivalences between MOO and TinyMUD concepts/commands
LambdaMOO -- the `theme' of LambdaMOO, what new building should be like
manners -- the commonly-accepted rules of behavior on this MUD
wizard-list -- current list of LambdaMOO wizards
Type 'help <topic>' for information on a particular topic.
introduction
I don't understand that.
help introduction
Spook teleports in.
Blue_Guest has connected.
LambdaMOO is a kind of virtual reality, in which players move about from place
to place manipulating their environment in what we hope are amusing,
entertaining, or enlightening ways.
LambdaMOO is more of a pastime than a game in the usual sense; there is no
`score' kept, there are no specific goals to attain in general, and there's
no competition involved. LambdaMOO participants explore the virtual world,
talk to the other participants, try out the weird gadgets that others have
built, and create new places and things for others to encounter and enjoy.
Most commands have the form of simple English sentences:
<verb>
<verb> <direct object>
<verb> <direct object> <preposition> <indirect object>
Don't use English articles (e.g. 'a', 'an', or 'the') in your commands; the
MOO won't understand them. You can refer to yourself as 'me' and the room
you're in as 'here'.
The first five kinds of commands you'll want to know are listed below. Type
'help <topic-name>' for details on any of them:
look -- getting a description of the current room or any other object
say -- speaking to the other players in the same room as you
@who -- showing which players are currently connected to the MOO
movement -- how to move around in the MOO, from room to room
@quit -- disconnecting from the MOO
Spook shimmers in the dark.
You hear a quiet popping sound; Blue_Guest has disconnected.
Cujo sits down and starts scratching his shoulder.
help LambdaMOO
LambdaMOO takes place inside and on the grounds of a large, sprawling mansion.
The house has existed in one form or another for literally hundreds of
years, passing through the hands of a bewildering seqeuence of owners. Most
of the owners have taken the opportunity to add to the mansion, extending it
in dozens of different directions, each with a completely different vision
and architectural style. In short, this house is a bit of a mongrel.
The house is also very large, so large in fact that the current occupants
themselves have only ever explored a tiny portion of it. What may be going
on in other parts of the house is anybody's guess. I wouldn't be the least
bit surprised to hear about space aliens, ancient secret societies, or even
high-tech cottage industries that are making use of parts of the house. With
nobody having the means or inclination to patrol the whole place, almost
anything could be squatting here.
South of the occupied part of the house lie the palatial gardens. Many parts
of the gardens are still being tended and cared for, some even by gardeners
hired by the current occupants. Of course, there are other parts of the
gardens that have become quite overgrown and wild, sheltering who knows what.
The land underneath the house is also full of strange tunnels, odd caverns,
perhaps a forgotten mine, and other amusements. Of course, except for the
wine cellars, the current occupants are completely unaware of such
developments.
To add to the LambdaMOO universe, please look for themes that fit well into
this framework. You can build your additions in limbo, disconnected from the
rest, until you've got it up to a certain level of coherence. Look for an
existing place that would make a good neighbor for your addition, and then
find the owner of that place to hook you in.
Please note that we intend that the topology of the LambdaMOO universe be
consistent: rooms should not overlap each other, going east through a door
should be reversable by going west, etc. Please keep this in mind while
building new areas.
Have fun!
help look
Syntax: look
look <object>
look <object> in <container>
Show a description of something.
The first form, with no arguments, shows you the name and description of the
room you're in, along with a list of the other objects that are there.
The second form lets you look at a specific object. Most objects have
descriptions that may be read this way. You can look at your own description
using 'look me'. You can set the description for an object or room,
including yourself, with the 'describe' command (see 'help describe').
The third form shows you the description of an object that is inside some
other object, including objects being carried by another player.
look me
By definition, Guest appears nondescript.
It is awake and looks alert.
help say
Syntax: say <anything> ...
"<anything> ...
Says <anything> out loud, so that everyone in the same room hears it. This is
so commonly used that there's a special abbreviation for it: any command-line
beginning with a double-quote ('"') is treated as a 'say' command.
Example:
Munchkin types this:
"This is a great MOO!
Munchkin sees this:
You say, "This is a great MOO!"
Others in the same room see this:
Munchkin says, "This is a great MOO!"
help @who
Syntax: @who
@who <player> [<player> ... ]
The first form lists all of the currently-connected players, along with the
amount of time they've been connected, the amount of time they've been idle,
and their present location in the MOO.
The second form, in which a list of player names is given, shows information
for just those players. For any listed players that are not connected, we
show the last login time instead of the connect/idle times.
@who refers to the @who_location message (see 'help messages') on each
player's location in order to determine what should be printed in the
location column. Pronoun substitutions are done on this string in the usual
manner (see 'help pronouns'). The default value is "%T" (i.e., the room
name).
@who
Player name Connected Idle time Location
----------- --------- --------- --------
Guest (#5704) 6 minutes a second The Coat Closet
Stellah (#49754) 3 minutes 2 seconds Stellah's Chamber
Zman (#23570) an hour 5 seconds Above the Z-Room [mailing]
Count (#35076) 56 minutes 7 seconds Magic Department
Shag (#49608) 8 seconds 9 seconds ShagWorld
Spam (#37554) 3 hours 10 seconds Spam's Can
Platinum.Dragon (#50292) 6 hours 16 seconds Dagard's study
SamIAm (#41011) 21 minutes 21 seconds Spam's Can
Sylvia (#50287) 30 minutes 27 seconds Master Bedroom
Calypso (#50099) 4 hours 28 seconds AcidHouse
Grendel (#50352) an hour 33 seconds Grendel's Lair
AcidHorse (#6924) 2 hours 36 seconds AcidHouse
Rasputin (#50254) an hour 43 seconds Master Bedroom
hagbard (#36271) 5 hours 5 minutes Hackers' Heaven
Spook (#50083) 22 minutes 5 minutes The Coat Closet
Haakon (#2) 2 days 7 hours Lambda's Den
Total: 16 players, 13 of whom have been active recently.
BigBob has connected.
TonaTiuh has connected.
You hear a quiet popping sound; TonaTiuh has disconnected.
BigBob opens the closet door and leaves, closing it behind himself.
help movement
The descriptions of most rooms outline the directions in which exits exist.
Typical directions include the eight compass points ('north', 'south',
'east', 'west', 'northeast', 'southeast', 'northwest', and 'southwest'),
'up', 'down', and 'out'.
To go in a particular direction, simply type the name of that direction (e.g,
'north', 'up'). The name of the direction can usually be abbreviated to one
or two characters (e.g., 'n', 'sw'). You can also type 'go <direction>' to
move; this is particularly useful if you know you're going to type several
movement commands in a row (see 'help go').
In addition to such vanilla movement, some areas may contain objects allowing
teleportation and almost all areas permit the use of the 'home' command to
teleport you to your designated home (see 'help home' for more details).
help home
Syntax: home
Instantly teleports you to your designated home room.
Initially, this room is The Coat Closet (#11).
You can change your designated home; see 'help @sethome' for details.
@eho
I don't understand that.
@who
Player name Connected Idle time Location
----------- --------- --------- --------
Guest (#5704) 11 minutes 0 seconds The Coat Closet
Stellah (#49754) 8 minutes 4 seconds Stellah's Chamber
hagbard (#36271) 5 hours 6 seconds Hackers' Heaven
BigBob (#49968) 4 minutes 15 seconds The Living Room
Spam (#37554) 3 hours 19 seconds Spam's Can
Rasputin (#50254) 2 hours 24 seconds Master Bedroom
Platinum.Dragon (#50292) 6 hours 25 seconds Museum of Immaterial Issue
Grendel (#50352) an hour 27 seconds Grendel's Lair
Sylvia (#50287) 34 minutes 32 seconds Master Bedroom
AcidHorse (#6924) 3 hours 33 seconds AcidHouse
Calypso (#50099) 4 hours 36 seconds AcidHouse
SamIAm (#41011) 25 minutes 39 seconds Spam's Can
Shag (#49608) 4 minutes 40 seconds Stellah's Chamber
Count (#35076) an hour 42 seconds Blocked Tunnel (termitelan
Frand (#47) 2 minutes a minute The Living Room [mailing]
Spook (#50083) 27 minutes 9 minutes The Coat Closet
Haakon (#2) 2 days 7 hours Lambda's Den
Total: 17 players, 15 of whom have been active recently.
open door
You open the closet door and leave the darkness for the living room, closing
the door behind you so as not to wake the sleeping people inside.
The Living Room
It is very bright, open, and airy here, with large plate-glass windows looking
southward over the pool to the gardens beyond. On the north wall, there is a
rough stonework fireplace. The east and west walls are almost completely
covered with large, well-stocked bookcases. An exit in the northwest corner
leads to the kitchen and, in a more northerly direction, to the entrance
hall. The door into the coat closet is at the north end of the east wall,
and at the south end is a sliding glass door leading out onto a wooden deck.
There are two sets of couches, one clustered around the fireplace and one
with a view out the windows.
You see Cockatoo, README for New MOOers, a fireplace, The Daily Whale, a
newspaper, Welcome Poster, The Birthday Machine, a map of LambdaHouse,
Helpful Person Finder, and lag meter here.
BigBob and Frand are here.
BigBob waves.
Frand says, "Hoy, Guest."
say hello
You say, "hello"
BigBob bounces around like a gummie bear.
Frand says, "Heh."
say This is the first time i am here. I don't understand much.
You say, "This is the first time i am here. I don't understand much."
BigBob says, "Neither do I...don't feel left out!"
Frand says, "Welcome to the world, Guest."
BigBob says, "Where are you at Frand?"
say What is this README?
You say, "What is this README?"
Frand is in Illinois at the moment.
Frand says, "All kindsa random stuff, Guest."
BigBob says, "Dunno."
read README
Try 'help' first, then 'read README'
So What Is This Note Supposed To Be?
What follows is intended as a starting guide to LambdaMOO. It does not
duplicate anything you can find in the online help, particularly help
LambdaMOO, so read that first. Also, it won't teach you to program in
MOO; for that, ftp the manual from parcftp.xerox.com, and look at yduJ's
tutorial in the library.
What Should I Do First?
Give yourself a description (using me as ...') and a gender
(using ...').
Use the commands designed to help you learn about LambdaMOO. Notably,
'help', <object>', here' and (if you are a
programmer and want to learn to MOOcode) @list <object>:<verb>,
where <object> is one of the public classes, eg $thing, $room or
$player. The corollary to this is that when you start programming,
you should set your objects readable, using the @chmod command, so
others can learn from you.
Read help! It is quite complete, and has crossreferences. 'Help
index' is one way to start. If you can't find what you're looking
for in help, then ask.
Have fun, be friendly, join in building a constructive environment.
What Shouldn't I Do?
Be obnoxious or abusive. See 'help manners' for a fuller discussion
of MOO behavior.
Carry over programming habits from other MUDs or non-OO languages. In
particular:
* Never duplicate a verb when you can use ) or
parenting. MOO allows for object inheritance.
* Never create a system without at least considering giving it
virtual reality aspects. e.g. if you _must_ build a teleport
system, at least add messages that give it the flavor of a
magic gate, or _something_.
* Don't use bogus exits (things that aren't really exits just
to perform some action). Just add verbs to the room, it
works a lot better.
How Do I Start Building?
1. Quota. Each player has a limit on the number of owned objects.
Initially the quota is 8, and is increased to 20 when a the
player is granted programmer status. Building TinyMUD-style
scenery is discouraged -- and since one connected room normally
requires three objects in LambdaMOO (one room and two exits) it
is also difficult. Building complex objects or rooms with
interesting behavior is actively encouraged; there is no quota on
verbs. See 'help quota-policy' for more information on policy,
and in particular, how to get more quota when you've run out.
2. Programmer Flags. To use more than a fraction of the power of
MOO, you need a programmer flag. You get these by asking a wizard
for one. ('help wizards'/'help wizard-list'). The current policy
is to give a bit to anyone who isn't obviously unsuitable.
3. Links. If you want to connect to the house proper, or anywhere
else for that matter, you need to ask the owner of the place you
want to link to. The arch-wizard prefers that you build initially
in limbo, that is, unconnected to anywhere else. When you've
finished, or at least got something people may find worth looking
at, ask the owner of the place you want to connect to to inspect
it. See 'help LambdaMOO' for some ideas about theme and fitting
in. Make sure your space would actually fit in the proposed
location before asking for a link!
So What's to Do?
Depends what you want to do. MOO is a great language for building
complex gadgetry in, and marginally better than, say, TinyMUD for
simple things. Some interesting places:
-- The house itself has some interesting things in it.
* The dining room is full of puzzle games.
* There's a Strasbourg Clock and a world globe in the entrance
hall, you can add your hometown to them.
* The Rube Goldberg contraption on the pool deck is fun.
-- The dusty intersection area, a long way east of the entrance
hall. That includes:
* Gemba's role-playing academy, and the Bovine Illuminati.
Be sure to check the adventurers library!
* Several adventures for it, written by Gary_Severn and Gemba.
* Gary_Severn's university area, which leads to several adventures.
-- yduJ (rhymes with fudge) 's swimming pool and hot tub area,
southeast of the living room.
* Several areas can be reached by diving from the pool.
* Various things attached to the pool deck.
-- The underground arcade downstairs, which has a variety of shops.
-- and a zillion other things! Explore! Read the notes on the
refrigerator!
(You finish reading.)
The cuckoo clock begins making a small whirring noise.
>> Cuckoo! <<
You hear a small click coming from the cuckoo clock.
BigBob kicks the lagg monster.
Cockatoo squawks, "i still cant get my dog to attack anyone else"
Frand advises 'read readme', if ya haven't figgered it out already.
Frand peers at the lag meter.
say Thanks, i am already reading it
You say, "Thanks, i am already reading it"
say Is there a map of this place somewhere?
You say, "Is there a map of this place somewhere?"
look
Frand says, "There's a partial map right here, yes."
The Living Room
It is very bright, open, and airy here, with large plate-glass windows looking
southward over the pool to the gardens beyond. On the north wall, there is a
rough stonework fireplace. The east and west walls are almost completely
covered with large, well-stocked bookcases. An exit in the northwest corner
leads to the kitchen and, in a more northerly direction, to the entrance
hall. The door into the coat closet is at the north end of the east wall,
and at the south end is a sliding glass door leading out onto a wooden deck.
There are two sets of couches, one clustered around the fireplace and one
with a view out the windows.
You see Cockatoo, README for New MOOers, a fireplace, The Daily Whale, a
newspaper, Welcome Poster, The Birthday Machine, a map of LambdaHouse,
Helpful Person Finder, and lag meter here.
BigBob and Frand are here.
Frand points at 'a map of LambdaHouse'.
look map
This is a map of part of LambdaHouse and the surrounding areas. Exits between
rooms are shown, but keep in mind that some exits are one-way, and some, such
as `enter', `up', and `down' aren't shown. Also remember that, although this
map is kept as accurate as possible, LambdaHouse is a volitile thing, always
changing. Areas marked with `...' have exits to other areas you may wish to
explore.
read map
This is a map of part of LambdaHouse and the surrounding areas. Exits between
rooms are shown, but keep in mind that some exits are one-way, and some, such
as `enter', `up', and `down' aren't shown. Also remember that, although this
map is kept as accurate as possible, LambdaHouse is a volitile thing, always
changing. Areas marked with `...' have exits to other areas you may wish to
explore.
Store
|
West
Bank---LambdaSt.---Street...
| |
Landing |
Site... |
| |
Field... |
Drive- Powder Guest UNIV
Garage<--------/ way Room B'room Lib'ry RSTY
| | | | | |
Housekp--Laundry Dining---Entr.--Corridor----Corridor-<d/u>-Corr--Corr--Intr-
Quarters Room Room.. Hall | | | | sctn.
| | / | Coat Gnd.F Walkin | Lambda's Guest |
Family--Kitchen | Closet Stair Closet | Den Room RPG
Room | \ | / |\ / | ...
| | LIVING Dressing--Master
| | ROOM\ Area Bedroom
West of---Yard-----Kitchen \ | |
Gardens... Patio\ \ H.Bath |
| | \ \ \ |
Makeshift Base \ \-----Deck--Hot Tub
Cafe of Oak \ | Deck...
Tree \--------\ Pool
| \Deck...
Brambles / \
... Pool Hedge
Controls Maze
...
(You finish reading.)
Spook teleports in.
Frand says, "Hoy, Spook."
Spook wonders whether frand is a wiz.
Frand says, "Nope."
Frand recommends ' to see if any are on.
You hear the distant clunk of a furnace firing up.
The dust rises and Firebrand appears.
BigBob says, "There's a new mud on abbott.cs.ubc.ca 4000"
A dark cloud forms above Firebrand and there is suddenly strong wind. In a
ZAPP! Guest is turned into a frog.
Guest croaks, "RIBBIT! RIBBIT!"
Guest hops around the room.
Firebrand goes home.
......
|